‘Warhammer 40000: Deathwatch – Tyranid Invasion’ Goes Free Following Apparent Death of Rodeo Games – Touch Arcade

Last week’s bummer story of the week was certainly news of Rodeo Games going under following Warhammer 40,000: Deathwatch – Tyranid Invasion [Free] not doing anywhere near as well as they had hoped which resulted in most of the Rodeo Games staff leaving the company. Well, if you were curious to see the studio-slaying Warhammer game, Deathwatch is now free for anyone to download and check out.

Since then, we’ve heard from a few different developers that clued us in as to why Rodeo Games may have actually been in such a precarious financial position. If sources that contacted us are to be believed, developing a Warhammer game consists of giving Games Workshop upwards of 50% of the game revenue until a certain threshold is hit, at which point that percentage ratchets back significantly to around 30% or so.

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So, it’s entirely possible that the original revenue sharing target for Deathwatch was really high, leaving Rodeo Games along with 50% of the proceeds (likely after Apple’s 30%) of a game that already didn’t sell well. Of course these types of agreements are always under strict non-disclosure agreements, so exactly what actually happened along with Rodeo Games remains a mystery. Given exactly what various other developers have actually been through, it’s not much of a stretch to connect the dots.

We really liked Deathwatch in our review, and while it never saw called for bug fixes or any additional content, it’s still worth downloading and checking out- Particularly at the price of zero dollars.


  • s4r3th

    This is really really sad news..as there arent a lot of good warhammer games on appstore, n somehow they still want to milk it??

    • Stustaff

      It’s not really milking it. Games workshops value IS its IP it would certainly make no sense to sell it off cheap.

      Equally rodeo games did not get forced to sign I’m sure.

      Sad news all the same!

  • Nekku

    This additionally means it will certainly vanish from the AppStore at some point, right?

  • ffaust

    It almost sounds like you are saying rodeo would certainly have actually only made 20% off the game, if that’s true no wonder they folded. At the same time I am not sure how much money the dumped into the Warhammer game considering it felt like a re-skinning of hunters…

    • http://toucharcade.com Eli Hodapp

      Even if all you see Deathwatch as is a reskin of Hunters 2, development time is still expensive, particularly when you’re not just an indie operating from your bedroom. “Real” studios have actually things like payroll, health insurance, office space rent, and all that stuff to pay for. It sucks that the App Store has actually developed an environment where that “middle class” of developers really can’t exist unless they’re just doing contract Job for a person else.

      • Tallgeese

        Easy there, Bernie Sanders. The casino capitalists haven’t ruined yet an additional economy, the middle class has actually never had it much better and the fact that lots of are lifelining on Patreon or Kickstarter or a single bad release away from shutting down means the market is working as it should, so well in fact, that it’s weeding out competition even before they reach the market.

      • http://toucharcade.com Eli Hodapp


      • Tallgeese

        HOLD IT!

      • Tallgeese


      • Tallgeese


    • Psac42

      I understand GW should be paid for their Intellectual Property, However trying to survive on 20% of sales is just silly. At the $1.99 it was sitting at for a while, that’s just $0.40. It might as well be free, However then they’re still only making 20% on the IAPs. Not good.

    • dancj

      Maybe misread it, However I assumed Games Workshop were taking 50% of the 70% that was left after Apple took their cut – so that would certainly leave them 35%

      • Tallgeese

        In some ways it’s much better to use an established IP (Intellectual Property, e.g. – Walt Disney’s Mickey Mouse, J.K. Rowling’s Harry Potter’s Wizarding World) because that means you already have actually access to an already existing market instead of trying to carve out your own. The tradeoff being you don’t own the property and have actually to pay royalty-type payments to those that do (often the IP holder additionally gets a say in the creation and use of stories and characters to make sure they fit the established mythos). This usually goes well for whomever holds the IP unless the game is bad in which case it can damage the reputation of the IP (this is why not everyone can make, for example, an official Star Wars game, However lots of would certainly like to).

  • Psac42

    Definitely worth a play-through on Normal at the quite least, even if it wasn’t free. At free it’s a no-brainier.

  • Bliquid

    This is a real bummer.
    I never knew GW “rented” their IPs.
    I believed it was them that contacted developers to hire for creating their games.

    • http://toucharcade.com Eli Hodapp

      This sort of agreement is rather normal.

  • crashmonkey

    I paid $4.99 when it came out and got every penny’s worth. Sad day for premium games.

  • chrisbaker3

    From Rodeo’s Facebook page:

    “Due to inaccurate reports in the press over the last few days and the questions we’ve received regards the future of Rodeo we believed it was finest we update everyone to let you know what’s been happening.

    As reported some of the group left the studio back in November, after we’d shipped the iOS and PC versions of Deathwatch. Since then the core group have actually been working on Brand-new platforms for Deathwatch, one of which we’ll be announcing shortly!

    Despite Deathwatch being the most effective game we’ve developed as a studio and our highest rated metacritic game, the changes in market have actually meant that we are unable to continue development as we’d initially planned. Coupled along with some personal problems within the team, Rodeo Games are currently taking a break from developing any Brand-new titles. The group will certainly continue to support our existing titles.

    We’d like to thank all our fans, especially those that have actually followed us since the beginning. We’d additionally like to say a huge thank you to the Games Workshop group that were kind enough to trust us along with their IP and have actually supported us hugely over the last few years. Without them, we wouldn’t have actually enjoyed the commercial and critical triumph of the last 3 years.

    We’ll announce our plans for future releases at the appropriate time. We intend to carry on making the games we love, for the people that love them.

    – group Rodeo”

    • smiffee666

      That’s such sad news, all the most effective for the future n chance ur back at full steam in the not too distant future

  • carlisimo

    This was Rodeo’s second Games Workshop license (the various other was Warhammer Quest), so they probably weren’t caught off guard by GW’s terms. The IAP wasn’t quite enticing; I didn’t end up buying any. And they released this one on Windows, didn’t they? That must’ve been a lot of Job and a lot of support, and trying to sell a mobile game to the PC market need to be difficult. I’m guessing that’s where things went wrong.

    Honestly though, I preferred Hunters 2. Deathwatch was glacial, even on an iPad Air 2.


      As far as I see from reading steam reviews, there was a serious lack of Job in the PC Deathwatch – up to the point where the game says “tap” instead of “click”. Plus the fee-to-pay monetisation in a single gamer game targeted at core PC strategy/tactics fans? Oh, wow.

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